Here is the process for my development of a character design and digital painting example:
I have started off with a traditionally drawn sketch, scanned it into the computer, taken it into photoshop, coloured the background and started drawing over the top of it on a new layer.
This is the fastest way to test different details of the design such as the costume.
Here you can see the drawing over the top of the sketch of the costume design.
The next step is to block in the colours of the character's skin colours - this is a rough process - you don't have to be too neat.
Now comes the long part - blending the blocked in colours together using a low opacity, soft brush and the eye drop tool.
This is the part that takes really really really long!
After the skin blending is done, it's time to colour the costume. This is done on a new layer and with the same process as with the skin.
This is the coloured image of the character. Now it's time to add the hair (on a new layer so it can be easily changed) and to clean up the background.
This is the finished image of Ingrid, complete with hairstyle.
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