Here are a couple of examples of a basic environment design. It also shows some game elements and incorporates the chosen colour scheme.
This environment shows the entrance to The People's village up in the mountains. It has massive totems surrounding the village as though to protect it as well as to ward off enemies. These images shows the proportion of these massive objects in relation to a character.
The light-source in the environment adds eeriness to the environment, but more than that, it shows the player where the next game objective is. These will guide the character to their objective and will be one of the only light-sources in the dark forests surrounding The People's camp.
This image shows the environment which is enshrouded with fog - it makes the image have a softer feel than the one below and also helps the eeriness of the environment.
This is the same environment but without the fog. The image is less soft and more stylised.
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